![]() ![]() Rendering of sequences could produce unwanted flickering between frames. Other parameters like Displacement and Subdivision settings, as well as Global Illumination also affect the render time and may require adjusting. The information provided in this article covers the basic parameters controlling render time. Getting familiar with the basics and learning the balance between image quality and render time will help you choose the best settings for any scene. What are the best render settings for my scene? More information on Resumable rendering is found here. This feature is only available in V-Ray for 3ds Max and V-Ray for Maya. Resumable rendering allows you to stop and resume without starting the rendering process all over again. If the quality needs improvement, you can pick up the render from where it finished. Using a combination of the Progressive Image Sampler and the resumable rendering feature can improve the quality of already completed renders - both still images and animations. Reducing the render time usually produces more noise and results in lower image quality.Ĭan I improve the image quality without starting the render from the beginning? In case you use a Render Time (min) limit, then decrease the time limit value. Subdivs parameter for the Bucket or Progressive Image Sampler. How to make the rendering faster?įor faster render times decrease the Max. For example, with a time limit of 1 minute per frame, a sequence of 60 frames should render for approximately 60 minutes. Rendering each frame for the same amount of time can help you calculate the time needed to render the entire sequence. Using a time limit comes handy when rendering animations.
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